var playingMessage = '<input type="image" value="Pause" onclick="soundButtonOnClick(this);" src="../Images/Icons/pause.gif"><div name="playmsg" id="playmsg"> Pause Sound</div>';

soundManager.onload = function() {
	//Load up the song
	soundManager.createSound("music", "../SOUNDS/Abundant_Life.mp3");
	//Play the song
	playSound();
	setDiv("musiccontrol", playingMessage);
	//Grab the song object
	sound = soundManager.getSoundById("music");
	//Catch onfinish event of song, and replay the song
	sound._onfinish = playSound;
}